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Cloud gaming could make up half of 5G data traffic by 2022

By Aiko Tanaka
1 min read
Online Games
Online Games
In this article (5)

Cloud gaming could generate as much as 50% of 5G data traffic by 2022, based on the rapid progression of cloud gaming services in recent months.

That was one of the key findings presented during a recent livecast hosted by Openwave, which was attended by over 50 operators, including Vodafone, Orange, Deutsche Telekom, Verizon, AT&T and Telefónica.

According to Openwave, most operators believe cloud gaming could represent 25% to 50% of 5G data traffic by 2022.

As mobile operators deploy 5G networks, it’s vital that mobile operators prepare for the disruptive impact that cloud gaming could pose, the company noted.

“The recent emergence of cloud gaming platforms including Google Stadia, Apple Arcade, Microsoft xCloud and Snap Games has not escaped the attention of the operator community,” said John Giere, president and CEO of Openwave Mobility. “Over-the-top (OTT) players have ambitious plans to become the ‘Netflix for gaming’, hosting libraries of thousands of instantly accessible games that, ultimately, will consume three to four times the amount of bandwidth on 5G networks, compared to standard definition video traffic. Needless to say this will impact mobile operator data strategies.”

“While 5G network rollouts are still in their infancy, OTTs are already planning augmented, virtual and mixed reality services, in addition to cloud gaming. Combined with the expected continued growth of streaming video, these services will rapidly eat into the additional bandwidth provisions of 5G.”

Questions & Answers

Q.

Which companies attended the Openwave livecast where these findings were presented?

A.

The livecast was attended by over 50 operators, including Vodafone, Orange, Deutsche Telekom, Verizon, AT&T, and Telefónica. These companies heard Openwave's presentation on cloud gaming's potential impact on 5G data traffic.

Q.

What is the projected bandwidth consumption of cloud gaming compared to standard definition video?

A.

Cloud gaming platforms are expected to consume three to four times the amount of bandwidth on 5G networks. This is in comparison to the data traffic generated by standard definition video streaming.

Q.

Who made the comment about OTT players becoming the 'Netflix for gaming'?

A.

John Giere, president and CEO of Openwave Mobility, made this statement. He noted that OTT players have ambitious plans to host extensive libraries of instantly accessible games, consuming significant bandwidth.

Q.

What other services are OTT players planning that will impact 5G bandwidth?

A.

In addition to cloud gaming, OTT players are already planning augmented, virtual, and mixed reality services. These, combined with continued growth in streaming video, will quickly consume 5G's additional bandwidth provisions.

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