Record quarterly profit for WeChat parent Tencent Holdings

In this article (4)
Marrying social media with mobile gaming has helped Chinese internet giant Tencent Holdings post its fastest revenue growth in seven years for a record profit.
It tapped the spending power of about 200 million players, including a solid female representation, of Honour of Kings and other games, boosting mobile-game revenue past that of desktops for the first time.
Its flagship game, Honour of Kings allows WeChat users to discuss strategy as well as co-opt friends to join their team. Tencent is reportedly taking the game to new markets.
Games distributed to more than a billion users on QQ and WeChat combined fueled a 54 per cent surge in mobile gaming revenue in Tencent’s latest quarter. It had a 70 per cent leap in net income to a record RMB18.2 billion (US$2.7 billion) for the three months to the end of June. Sales soared 59 per cent to RMB56.6 billion yuan.
Tencent’s payments and cloud businesses both grew by triple digits in the quarter, says president Martin Lau.
Revenue from value-added services, including games and messaging, rose 43 per cent to RMB36.8 billion. Online advertising sales increased 55 per cent to RMB10.1 billion yuan.
Questions & Answers
Q.What contributed most significantly to Tencent's recent revenue growth?
What contributed most significantly to Tencent's recent revenue growth?
Marrying social media with mobile gaming helped Tencent achieve its fastest revenue growth in seven years. Mobile gaming revenue, boosted by games like Honour of Kings, surpassed desktop revenue for the first time.
Q.How much profit did Tencent report for the last quarter?
How much profit did Tencent report for the last quarter?
Tencent reported a record net income of RMB18.2 billion (US$2.7 billion) for the three months to the end of June. This represented a 70 per cent leap in net income.
Q.Which of Tencent's other business segments showed strong growth in the quarter?
Which of Tencent's other business segments showed strong growth in the quarter?
Tencent's payments and cloud businesses both grew by triple digits in the quarter. Online advertising sales also increased by 55 per cent, reaching RMB10.1 billion yuan.
Reader pulse
Is social gaming the future?
24,400 votes so far