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Pokemon GO still going strong, scores $5 billion in lifetime revenue

By Sarah Chen
1 min read
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Well, what do you know? Even though we spent the past two years mostly locked up and homebound (pandemic and stuff), the AR game sensation Pokemon GO not only survived but managed to cross the $5 billion mark in lifetime revenue.

According to a recent report by SensorTower, the AR title from Niantic has surpassed $5 billion from player spending since its launch back in 2016. The game remains vastly popular in the US, catching $1.9 billion, or 36.6 percent of its lifetime revenue in the country.

People spending money on Pokemon GO seem to be almost equally distributed between Android and iOS, 52.8% and 47.2% respectively. The report also shows that the game generated $642 million in the first half of 2021, a 34% increase from the same period last year.

Pokemon GO has been downloaded 632 million times to date, and there are no signs that the Pokemon craze will subside anytime soon.

Questions & Answers

Q.

What is the total revenue Pokemon GO has generated since its release?

A.

The game has accumulated over $5 billion in player spending across its lifetime. This impressive figure reflects its enduring popularity and user engagement since launching in 2016.

Q.

Which country contributed the most to Pokemon GO's total revenue?

A.

The United States is the largest market for Pokemon GO, accounting for $1.9 billion of its lifetime revenue. This represents 36.6 percent of the game's total earnings globally.

Q.

How much revenue did Pokemon GO generate in the first half of 2021 compared to last year?

A.

In the first half of 2021, Pokemon GO generated $642 million. This figure marks a substantial 34% increase in revenue compared to the same period in the previous year.

Q.

Are players on Android or iOS spending more money on the game?

A.

Player spending is quite balanced between the two platforms. Android users account for 52.8% of spending, while iOS users contribute 47.2%, indicating a nearly even distribution.

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